GameCrowd
GameCrowd
A new way to make and buy games sustainably.
Makers Players Manufacturers
Starting with tabletop  ·  Built to grow
GameCrowd
01 · The problem

Great games fail
before they get made.

01

Crowdfunding demands expensive marketing before demand exists.

02

Specifications, costing and manufacturing are fragmented.

03

Solo makers lack access to buyers, logistics and trusted production.

04

Projects fail, overpromise, or overproduce, wasting time and trust.

05

Creativity is being filtered by cost, complexity and visibility.

GameCrowd
02 · The solution

One platform. Three sides.
One sustainable micro-economy.

GameCrowd replaces fragmented tools with a buyer-aware pathway to production.
For Makers

Makers

  • Create a structured game brief.
  • Get clearer costing and production planning.
  • Build support before taking major risk.
For Players

Players

  • Discover original games earlier.
  • Join or create Crowds around projects.
  • Help decide what gets made.
For Manufacturers

Manufacturers

  • Receive clearer specifications.
  • See more predictable demand.
  • Support realistic small-batch production.
Buyer-aware · Demand-led · Sustainable
GameCrowd
03 · How GameCrowd works

A clearer route from
idea to production.

01
Specify
Makers build a structured game brief and production specification.
02
Build a Crowd
Players join interest groups, clubs, families and communities.
03
Open a Buyer Window
Real buyer demand funds prototypes or print runs.
04
Make & Deliver
Manufacturers work from clearer costs, volumes and timelines.
Less guesswork. Less waste. More games shipped.
GameCrowd
04 · Phase 1

Build the foundation.

Track 01

Maker tools

  • ·Guided specification workflow.
  • ·Production-aware costing.
  • ·Manufacturer matching.
  • ·Early project validation.
Track 02

Community tools

  • ·Player profiles and Crowds.
  • ·Clubs, friends & family groups.
  • ·Audience carry-over for existing Makers.
  • ·Privacy-conscious, human-led engagement.
Reduce confusion first.   Build traction second.
GameCrowd
05 · Phase 2

The Buyer Window.

01
Idea
02
Prototype
03
Small Run
04
Full Release
Buyers commit during a time-limited order window.
Small runs and prototypes become viable.
Pricing can improve as more buyers join.
Makers fund production without the all-or-nothing gamble.
A safer route than traditional crowdfunding.
GameCrowd
06 · Why GameCrowd is different

Designed for creators
before the campaign chaos begins.

Today

Traditional crowdfunding

  • ×Audience needed up front.
  • ×High marketing pressure.
  • ×Manufacturing solved late.
  • ×Big all-or-nothing risk.
Today

Social platforms

  • ×Fragmented community building.
  • ×Algorithm-dependent visibility.
  • ×Weak demand validation.
  • ×Little production support.
Our approach

GameCrowd

  • Demand built around projects.
  • Human-led community tools.
  • Cost-aware production planning.
  • Supports prototypes and small runs.
GameCrowd
07 · Business model

Revenue grows with successful projects,
not failed campaigns.

⟨S⟩
Stream 01

Maker subscriptions

Makers Club tools, support and project listing access.

%
Stream 02

Buyer Window fees

Transaction fees on successful buyer-funded orders.

Stream 03

Production services

Specification, costing, VAT / EU-GB and logistics.

Stream 04

Partner revenue

Featured launches, manufacturer & add-on services.

Healthy launches. Realistic production. Repeat creators.
GameCrowd
08 · Impact

A fairer, more sustainable
games ecosystem.

Supports independent creators, solo makers and small studios.

Encourages responsible production through clearer specs and real demand.

Builds healthier communities without reliance on algorithmic social media.

Helps creators learn the path from prototype to production.

Real people. Real games.
Real production.
Aligned UN SDGs
8
Decent Work
9
Industry & Innovation
12
Responsible Consumption
17
Partnerships
GameCrowd
09 · Why us · Next steps

Built by people who understand
the pain points first-hand.

Blue Donut Studios · Blue Donut Games
Why us
10+ years in software, creative technology and games.
Hands-on experience making, manufacturing and selling original games.
Real knowledge of crowdfunding, production and community challenges.
Building the platform we wish had existed.
Next steps
01 Validate the model with in-house tabletop projects.
02 Open Makers Club beta to early creators.
03 Pilot Buyer Windows and manufacturer partnerships.
04 Grow the buyer network and expand the model.
Seeking early partners, pilot makers and strategic support
GameCrowd
Thank you