A new way to make and buy games sustainably.
Makers
Players
Manufacturers
Starting with tabletop · Built to grow
01 · The problem
Great games fail
before they get made.
01
Crowdfunding demands expensive marketing before demand exists.
02
Specifications, costing and manufacturing are fragmented.
03
Solo makers lack access to buyers, logistics and trusted production.
04
Projects fail, overpromise, or overproduce, wasting time and trust.
05
Creativity is being filtered by cost, complexity and visibility.
02 · The solution
One platform. Three sides.
One sustainable micro-economy.
GameCrowd replaces fragmented tools with a buyer-aware pathway to production.
For Makers
Makers
- Create a structured game brief.
- Get clearer costing and production planning.
- Build support before taking major risk.
For Players
Players
- Discover original games earlier.
- Join or create Crowds around projects.
- Help decide what gets made.
For Manufacturers
Manufacturers
- Receive clearer specifications.
- See more predictable demand.
- Support realistic small-batch production.
Buyer-aware · Demand-led · Sustainable
03 · How GameCrowd works
A clearer route from
idea to production.
01
Specify
Makers build a structured game brief and production specification.
02
Build a Crowd
Players join interest groups, clubs, families and communities.
03
Open a Buyer Window
Real buyer demand funds prototypes or print runs.
04
Make & Deliver
Manufacturers work from clearer costs, volumes and timelines.
Less guesswork. Less waste. More games shipped.
04 · Phase 1
Build the foundation.
Track 01
Maker tools
- ·Guided specification workflow.
- ·Production-aware costing.
- ·Manufacturer matching.
- ·Early project validation.
Track 02
Community tools
- ·Player profiles and Crowds.
- ·Clubs, friends & family groups.
- ·Audience carry-over for existing Makers.
- ·Privacy-conscious, human-led engagement.
Reduce confusion first.
Build traction second.
05 · Phase 2
The Buyer Window.
✓
Buyers commit during a time-limited order window.
✓
Small runs and prototypes become viable.
✓
Pricing can improve as more buyers join.
✓
Makers fund production without the all-or-nothing gamble.
A safer route than traditional crowdfunding.
06 · Why GameCrowd is different
Designed for creators
before the campaign chaos begins.
Today
Traditional crowdfunding
- ×Audience needed up front.
- ×High marketing pressure.
- ×Manufacturing solved late.
- ×Big all-or-nothing risk.
Today
Social platforms
- ×Fragmented community building.
- ×Algorithm-dependent visibility.
- ×Weak demand validation.
- ×Little production support.
Our approach
GameCrowd
- ✓Demand built around projects.
- ✓Human-led community tools.
- ✓Cost-aware production planning.
- ✓Supports prototypes and small runs.
07 · Business model
Revenue grows with successful projects,
not failed campaigns.
⟨S⟩
Stream 01
Maker subscriptions
Makers Club tools, support and project listing access.
%
Stream 02
Buyer Window fees
Transaction fees on successful buyer-funded orders.
⚙
Stream 03
Production services
Specification, costing, VAT / EU-GB and logistics.
★
Stream 04
Partner revenue
Featured launches, manufacturer & add-on services.
Healthy launches. Realistic production. Repeat creators.
08 · Impact
A fairer, more sustainable
games ecosystem.
Supports independent creators, solo makers and small studios.
Encourages responsible production through clearer specs and real demand.
Builds healthier communities without reliance on algorithmic social media.
Helps creators learn the path from prototype to production.
Real people. Real games.
Real production.
Aligned UN SDGs
12
Responsible Consumption
09 · Why us · Next steps
Built by people who understand
the pain points first-hand.
Blue Donut Studios · Blue Donut Games
Why us
10+ years in software, creative technology and games.
Hands-on experience making, manufacturing and selling original games.
Real knowledge of crowdfunding, production and community challenges.
Building the platform we wish had existed.
Next steps
01
Validate the model with in-house tabletop projects.
02
Open Makers Club beta to early creators.
03
Pilot Buyer Windows and manufacturer partnerships.
04
Grow the buyer network and expand the model.
Seeking early partners, pilot makers and strategic support
Thank you